=====================
Diamond Mine
for Windows
version 1.2RN
June 7, 2001

by PopCap Games
Distributed by RealNetworks, Inc.
http://www.realarcade.com
=====================

Thanks for downloading Diamond Mine. We hope you enjoy the game!

=================
TABLE OF CONTENTS
=================

-  1.0 Required Specs And Recommended Specs
      	1.1 Required Specs

-  2.0 Troubleshooting/Compatibility
        2.1 Direct X
        2.2 Screen Color Depth	

-  3.0 Instructions
        3.1 Goal
        3.2 Controls
        3.3 Hints
        3.4 Options
        3.5 Game Modes
        3.6 Normal Mode
        3.7 Timetrial Mode
        3.8 Scoring

-  4.0 Registration
        4.1 Benefits of Registering
        4.2 How to Register

-  5.0 Technical Support

-  6.0 Credits

-  7.0 Copyright Information 

================================
1.0 REQUIRED SPEC / MINIMUM SPEC
================================

1.1 MINIMUM SYSTEM REQUIREMENTS

Processor -		Pentium II, 200mhz or better
RAM -			32 MB
Operating System - 	Windows 95, 98, 2000, or ME
Direct X version - 	7.0 or higher
Video -			16-bit color or better (256 colors will not work)
Sound -			Direct X certified sound card
Controls - 		Keyboard and a 100% Microsoft compatible mouse

===================================
2.0 TROUBLESHOOTING / COMPATIBILITY
===================================

For more information, FAQ's, and support go to:
http://service.real.com/gamesoptions.html

2.1  Direct X

If you need the latest version of Direct X, go to
http://www.microsoft.com/directx.

2.2  Screen Color Depth

Diamond Mine requires you to be running in 16bit color or better. It
may not function in Windowed mode properly in 256 colors. If you
are running in 256 colors, the game will try to switch to full
screen mode.

In addition, the game may run slowly in windowed mode in 32 bit
color. If this occurs, switch to full-screen mode, or change
your color depth to 16 bits.


================
3.0 INSTRUCTIONS
================

3.1 GOAL

The object of the game is to score as many points as possible by
swapping adjacent gems to create sets, either horizontal or
vertical, of 3 or more identical gems.

3.2 CONTROLS

Swap any two adjacent gems by clicking on one, then the one you
want to swap it with. The gems must be adjacent vertically or
horizontally (not diagonally).

You must create a valid set of three or more identical gems with
each move, or the gems will revert back to their original position.

Sets can be either horizontal or vertical, and can contain more
than 3 gems. When you have successfully created a set, they will
disappear and new gems will fall into place, possibly creating
a chain reaction or 'cascade' of more sets.

You can also swap gems by clicking on one, then dragging it in
the direction you want to swap. This can be faster and more
efficient once you're used to it!

3.3 HINTS

You can get a Hint at any time by clicking the purple Hint button
on the left-hand control bar. This will cause a gem onscreen to
flash briefly, indicating that it can be used to create a set.

However, every time you use the Hint button, you will lose points!

In Timetrial mode, you will also lose several seconds of time.

3.4 OPTIONS

You can adjust the volume for the sound effects and music separately.

You can also toggle between full-screen and windowed mode, depending
on your preference. The game may run slower in windowed mode,
especially if you are running your desktop at 32-bit color instead
of 16 bit.

>From the Options screen you can also access some basic Help and
the Registration system (see Registration later in this document).

3.5 GAME MODES

You can play Diamond Mine in either Normal or Timetrial mode. Switch
modes by clicking the appropriate button on the left-hand control
bar. You will have to abandon your game in progress to switch game
modes.

3.6 NORMAL MODE

In Normal mode, there is no timer and you can take as long as you 
like to make each move. The game will end when there are no more
available moves.

Every set or cascade you create will cause the Bonus Bar at the
bottom of the screen to increment upwards. When the Bonus Bar is
full, you will proceed to the next level.

Each successive level increases the value of all sets and combos!

3.7 TIMETRIAL MODE

Timetrial mode is for experienced Diamond Mine players who want a
fast-paced challenge. In Timetrial, the Bonus Bar at the bottom of
the screen continually counts down towards zero. When it hits the
bottom, your game is over.

You can replenish the Bonus Bar by creating sets and combos. The
bigger the combo or cascade, the more the Bonus Bar will be
regenerated.

Filling the Bonus Bar will take you to the next level. Sets and
combos are worth more on each successive level, but the timer will
also count down much faster!

You can press any key to PAUSE the game while playing Timetrial.

3.8 SCORING

You receive a base score of 10 points for each set you create. 

Sets of 4 or 5 gems are worth 20 or 30 points respectively.

Each set triggered after the first in a single move (a combo or
cascade) is worth more points. The first combo is worth 2x the
normal points, the second 3x, and so on.

Completing 2 sets at once is worth double the normal points for both.

Each successive level in Normal mode adds 0.5 to the point
multiplier for all these events, so a basic set is worth 15 points
on level 2.

Timetrial mode starts out at double the value of Normal mode, so
sets are worth 20 points. Each successive level in Timetrial adds
0.5 to this multiplier, so on level 2 sets are worth 30 points.

==================
4.0 REGISTRATION
==================

If you enjoy playing the Trial version of Diamond Mine, sooner or later
you'll need to register!

4.1 BENEFITS OF REGISTERING

When you register, you will get unrestricted access and support for 
Diamond Mine!

4.2 HOW TO PURCHASE AND REGISTER

If you are using RealArcade, simply click the "Buy Full Version Online" 
button on the Diamond Mine game page in RealArcade.  After completing your 
purchase, RealArcade will automatically upgrade your game to the full 
version!

If you are not using RealArcade, you may purchase a copy of Diamond Mine 
from the game guide on our website at http://www.realarcade.com.  After 
purchasing, you will be sent a registration code with your e-mail 
receipt that must be entered into the dialog box that appears when the 
game is launched.

======================
5.0 TECHNICAL SUPPORT
======================

If you are experiencing problems with Diamond Mine, please contact 
RealNetworks through our games support website at:

http://service.real.com/gamesoptions.html

If you can, including the following information along with a 
description of your problem will help us to help you!

	-Title Of Game
	-Computer Manufacturer
	-Operating System (Windows 95, DOS 6.22, Etc.) 
	-CPU Type And Speed In Mhz
	-Amount Of RAM
	-Sound Card Type And Settings (Address, IRQ, DMA) 
	-Video Card
	-Mouse Driver And Version
	-A Copy Of The CONFIG.SYS And AUTOEXEC.BAT Files 

============
6.0 CREDITS
============

Diamond Mine was created by PopCap Games.

Game Design: Jason Kapalka
Programming: Brian Fiete
Biz Guy:     John Vechey
Art:         Josh Langley
Music:	 Skaven (http://www.badzilla.net/~skaven/)

Thanks to all our beta testers and players on the Zone and
PopCap.com for their valuable feedback!

Thanks also to Howard Tomlinson from Astraware, for the Hints
and tap-and-drag idea. Visit www.astraware.com if you want a
Palm OS version of Diamond Mine!

==========================
7.0 COPYRIGHT INFORMATION
===========================

Diamond Mine for Windows (C)2001 Sexy Action Cool, Inc.  
All Other Copyrights And Trademarks Are Property Of Their Respective
Owners.  All Rights Reserved.
